It only supports SRAM saving to the N64 controller pak, but no savestates for all the NES games without SRAM saving support.
So I hacked together Savestates. My functions copy three memory areas to the expansion pak. 1. The uncached framebuffer, 2. some cached variables and 3. the NES registers.
The menu can be accessed by pressing R+L, there is no CRC, header or whatsoever, so yes you can load garbage into Neon64 with this functionality and crash it. Since its using the expansion pak as a backup area, the N64 expansion pak is mandatory!
Saving: R+L, UP, A
Loading: R+L, UP, UP, A
Neon64 Savestate Menu |
The Mapper10 / MMC4 patch by Eisi is also included in my modded version. (Source1, Source2)
TODO (maybe next christmas):
- Add proper RSP data backup handling
- Add permanent savestates for the 64drive
Download:
- Binary
- Source
Happy testing and merry Christmas ;-)
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